![]() Flashlight Discharge Mod scales the duration you can use the flashlight in one go. Refire Delay Mod scales the speed at which you fire. Weapon Recoil for most weapons save the BFG-like thinge (I have no need for that). Infinite Ammo or infinite clip, however you want to call it. Be sure to turn it off when loading a map or a saved game, or else you will lose equipment (e.g. I wonder if there are any quest items in the game and whether it breaks the quests. Can be used do things like opening locks without a picklock, reloading weapon without ammo, crafting and building any number of things without resources, etc. Item Count Lie when the game looks for an item in your inventory, this will report that you have it. Item Cooldown Mod scales the cooldown of activated items, such as the radar ping (you can active the radar before the bar is full). Right now, it applies to Soldiers only, I wonder if there will be other type of enemies, too later on. Non Player Damage Mod scales the damage characters other than the player take. I wonder if it can break some quests/scripted scenes. Enemies Ignore Player as name suggests, they'll just ignore you as a whole. It might be a good idea to remove weapons and armour from a companion before changing these. Current Companions this is a LUA script that will build the list of current companions, exposing their stats so you can change them. Much like the health, this ignores fractions, too. Rad Damage Mod scales the radiation damage you take. Seems the game takes off only whole units of health (meaning, fractions are ignored), so this is God Mode unless the damage result is 1 or more. Player Damage Mod scales the damage you take. Psyche/Health/Radiation pointers to the three major player stats (if you want to change them manually). So, here's a pointer to it, no more hassle with XP. Skill Points XP hack did not make much sense as the only thing it seems to get you are Skill Points. There are a lot of things here, so I grouped them as follows: It contains an AOB script that gives you a bunch of things. If it works with Steam or other releases, please report back. If you don’t want this to happen, you can use the timeline reversal mechanic to change the outcome.Here's a table for the GOG.com v47078 release. If your relationship suffers past the “Terrible” stage, they could end up leaving your squad. Moreover, Chernobylite provides many important decisions for you to make, some of which can cause companions to like or dislike your actions. Note 2: You do have the option to tell characters to leave your group for good, but this isn’t advisable. Alternatively, his arc might be interrupted by a mission from Olga, though you’ll still get Sashko’s next quest down the line. For instance, you could meet up with Sashko during a mission and, later, he’d call you on your HQ’s radio to give your next task. Note 1: Due to the nature of Chernobylite‘s campaign, companion quest chains and narrative arcs tend to be non-linear. Tarakan recruitment and skills training.Mikhail recruitment and skills training.You can refer to the pages below for the parts that you need help with: It’s also possible that some perks have upgraded versions that cost more points (i.e., Olga giving you +6 inventory slots, then another +6 slots after learning the previous perk). In others, you might be asked to shoot targets, run through an obstacle course, or sneak up on your own buddies. In some cases, you’ll simply listen to the character’s dialogue as they teach Igor. This will lead to a short activity or cutscene. Once they’re in your base, you can talk to them to start your training. You’ll meet them during the course of your journey and you’ll be presented with the option to recruit them. Your companions in Chernobylite join at intervals as long as you met pre-requisites. Likewise, please be reminded that this guide contains minor spoilers.Ĭhernobylite – Companion recruitment and skills training guide Note: For more information, check out our Chernobylite guides and features hub. Here’s our Chernobylite companion recruitment and skills guide to help you turn the main character, Igor, into everyone’s best friend who becomes an absolute beast thanks to his training. In turn, you’ll use the points you earn to obtain new perks, all of which come from your companions. In Chernobylite, you’ll gain experience points from various actions such as killing enemies, exploring the game world, encountering random events, crafting items/base-building, and completing missions.
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