![]() Motion Blur Off: Turning motion blur off hardly affects performance, so if you like the effect feel free to leave it enabled.ĭynamic Sharpening Off: This counters effects caused by temporal anti-aliasing, and in testing we saw a slight dip on the RX 580 but a slight increase on the GTX 1060 (but basically margin of error). Plus, turning it off will barely change your performance at all based on our testing (which may not have had 'enough' reflective surfaces). Reflection Quality Off: Simply put, this option makes reflections in mirrors and water look better. You'll get about a five percent increase. Screenspace Shadows Off: This one won't give you as much of a boost as simply turning the quality down. It affects the quality of soft shadows and the distance for detailed shadows, but you'll see a pretty handy 12 percent increase in performance. Shadow Quality Low: This is the biggest factor in performance when talking about individual settings. Sometimes it's great, sometimes SSAO gives things an ugly looking 'anti-glow.' Turning it off here gives you a 10 percent performance boost. Essentially it tries to determine which parts of a scene shouldn't be exposed to as much light as others. SSAO Off: Screen space ambient occlusion is an approximation of ambient occlusion used in real-time rendering. Opting for trilinear gives about a three percent boost in performance. Anisotropic filtering is a higher quality mode and looks a bit better. Trilinear filtering smooths the transition between mipmaps, keeping the quality up when you're looking at far away things, although it will still be a little blurry. Bilinear is the simplest, and mipmapping uses lower resolution textures for distant objects. Texture Filter Trilinear: Texture filtering is how an 2D image is displayed on a 3D model. Generally not necessary unless you have a card with 2GB or less VRAM. Texture Quality Low: Another pretty self explanatory one, turning this down means you'll see lower resolution textures, giving you around a three percent boost. Level of Detail Low: You'll see about a seven percent increase in performance by turning the level of detail down, but of course it will decrease the quality of the visuals in the environment. We've set each of the individual options to the minimum value as noted below, to see how performance is (or isn't) affected. We've tested them all using both a GTX 1060 6GB and an RX 580 8GB, with the game running at 1080p.Īt Ultra, the RX 580 has a slight edge over the GTX 1060, and that trend continues as you work your way through the various settings and compare them to the maximum. Hitman 2 offers 10 graphics settings, without really giving you an idea of how your performance will be affected if you change them around. So, we've updated the piece to make sure a few more classics were included.As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Hitman 2 on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops-see below for the full details, along with our Performance Analysis 101 article. ![]() But naturally, with so many great ones to choose from, several missed the cut. The original version of this list shone a light on the best missions from all eras of Hitman. After all, Hitman didn't just become a good series when it was rebooted in 2016 - it's been one for a long time. And while the World Of Assassination trilogy has been given plenty of praise for its level design, you shouldn't overlook the levels in the early games. A combination of great sandbox maps with captivating missions to complete is a staple of the stealth series. Updated By Ben Jessey: An area where the Hitman series continually excels is in its levels. Here is a collection of the greatest levels in the franchise, from the original all the way up to Hitman 2. There have been several games in the main franchise, each with its own strengths and weaknesses. RELATED: Hitman: Best Quotes From The Series It is, however, the Hitman franchise that pioneered this disguise-based form of stealth, and made it great. The latter category is filled with games inspired by Splinter Cell and Metal Gear Solid, while the former is the domain of Hitman and Assassin's Creed. There are myriad schools of thought in stealth games, but two of the most common are social stealth v sneaking stealth.
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